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High Noon

Outlaws of Thunder Junction (OTJ)

{1}{W}

Enchantment

Each player can't cast more than one spell each turn. {4}{R}, Sacrifice this enchantment: It deals 5 damage to any target.
Plays as
Rule Of LawPingerPlaneswalker Removal
Format legality

Constructed

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlLegal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardLegal

Versions

4 printings · from $4.25

Rulings

2 · latest Apr 12, 2024
  • WotCApr 12, 2024

    If you cast High Noon, you’ve already cast at least one spell that turn (High Noon itself) so you won’t be able to cast any more spells until the next turn. If High Noon enters the battlefield on a turn where you haven’t cast any spells, you’ll be able to cast one spell that turn.

  • WotCApr 12, 2024

    If you cast a spell that was countered, you can’t cast another spell during the same turn while High Noon is on the battlefield.