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Goblin Dark-Dwellers

{3}{R}{R}

Creature — Goblin

Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Plays as:
Free CasterETB TriggerGraveyard Recast
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

EDHREC #8,967Played in Under 1% of cEDH decks with red

Printings
7
Price range
$0.27to$1.23

Versions

7 printings · from $0.27

In products

Rulings

6 · latest Jan 22, 2016
  • WotCJan 22, 2016

    If an instant or sorcery card you cast this way goes to a zone other than exile or a graveyard, perhaps because one of its abilities says to put it into its owner's hand, it won't be exiled. This is true even if the card would be put into a graveyard later that turn.

  • WotCJan 22, 2016

    If an instant or sorcery card you cast this way is countered, it will be exiled.

  • WotCJan 22, 2016

    If the instant or sorcery card has {X} in its mana cost, you must choose 0 as its value.

  • WotCJan 22, 2016

    If you can't cast the target instant or sorcery card, perhaps because there are no legal targets available, or if you choose not to cast it, it will remain in your graveyard.

  • WotCJan 22, 2016

    If you cast a card "without paying its mana cost," you can't pay alternative costs such as surge costs. You can pay additional costs. If the card has mandatory additional costs, you must pay those.

  • WotCJan 22, 2016

    You cast the card during the resolution of the enters-the-battlefield ability, not later in the turn. If it's a sorcery card, ignore the timing restrictions based on it being a sorcery card. Other timing restrictions, such as "Cast [this card] only during combat," must be followed.