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Genesis Hydra

{X}{G}{G}

Creature — Plant Hydra

When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. This creature enters with X +1/+1 counters on it.
Plays as:
Mana SinkX Spell
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

Used in 1 known comboEDHREC #2,698Played in Under 1% of cEDH decks with green

Printings
8
Price range
$0.37to$1.18

Versions

8 printings · from $0.37

In products

Rulings

6 · latest Nov 17, 2017
  • WotCNov 17, 2017

    A nonland permanent card is an artifact, creature, enchantment, or planeswalker card.

  • WotCNov 17, 2017

    Genesis Hydra's first ability will resolve before Genesis Hydra does. Notably, if you put an Aura card onto the battlefield this way, it can't enchant Genesis Hydra.

  • WotCNov 17, 2017

    If "the rest" is zero cards, either because X was 0 or because X was 1 and that card was put onto the battlefield, the library is still shuffled.

  • WotCNov 17, 2017

    If a card in a player's library has {X} in its mana cost, X is considered to be 0.

  • WotCNov 17, 2017

    If you have fewer than X cards in your library, you reveal all of them.

  • WotCNov 17, 2017

    If you put an Aura onto the battlefield this way, you choose what it enchants as it enters the battlefield. This doesn't target any permanent or player, but it must be able to enchant that permanent or player. For example, you could put a green Aura onto the battlefield enchanting a creature with hexproof controlled by an opponent, but not one with protection from green.