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Geier Reach Bandit // Vildin-Pack Alpha

Innistrad Remastered (INR)

Geier Reach Bandit

{2}{R}

Creature — Human Rogue Werewolf

Haste At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

Vildin-Pack Alpha

Creature — Werewolf

Whenever a Werewolf you control enters, you may transform it. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Plays as
Tribal Payoff
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

Versions

4 printings · from $0.19

Innistrad Remastered
2025#464CheapestIn products

Rulings

4 · latest Jan 24, 2025
  • WotCJan 24, 2025

    If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha and choose to transform it, it won’t be able to attack that turn.

  • WotCJan 24, 2025

    If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time.

  • WotCApr 8, 2016

    The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.

  • WotCApr 8, 2016

    To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.