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Geier Reach Bandit
Creature — Human Rogue Werewolf
In your collection
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NMLPMPHPDMGTotal
Nonfoil
Foil
Total
LangENPaid avg
Foil premium
1.10×nonfoil → foil
Nonfoil
$0.30
Foil
$0.33

Geier Reach Bandit

inrInnistrad Remastered#156uncommon
{2}{R}
Treatments
Foil
Market price · TCGplayer
updated 2026-06-22
Nonfoil$0.30
Low $0.03Mid $0.30Buylist
Foil$0.33
Low $0.07Mid $0.33Buylist
All finishes · 30d
updated 1h ago
Nonfoil$0.30 -11.8%
Foil$0.33 +32.0%
Card details
Artist
Slawomir Maniak
Frame
2015
Language
EN
Border
black
Security stamp
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Oracle text

Creature — Human Rogue Werewolf

Haste

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

P/T3/2
Abilities
Haste
TriggeredAt the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Plays as
Tribal Payoff
Flavor & art
The cathars realized they had not tracked her—she had led them here.
Illustrated by
Slawomir Maniak
Rulings
  • WotCJan 24, 2025

    If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha and choose to transform it, it won’t be able to attack that turn.

  • WotCJan 24, 2025

    If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time.

  • WotCApr 8, 2016

    The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.

  • WotCApr 8, 2016

    To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.