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Geier Reach Bandit

{2}{R}

Creature — Human Rogue Werewolf

PSOIShadows over Innistrad Promos#159srare
Geier Reach Bandit shown

The cathars realized they had not tracked her—she had led them here.

Promo
Set Promo · Prerelease
Finishes
Foil
Border
black
Security stamp
oval
Frame
2015
Pull rate
~1 in 68
Illustrator
Slawomir Maniak
Found in
Shadows over Innistrad Prerelease Pack
Printings5EDHREC rank#10,738
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Haste At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
3/2
Haste
Plays as:
Tribal Payoff
Market · per finishspark updated 1h ago · prices as of 2026-08-30
Foil0.0%
$1.16
$0.69 low$0.44 gapTCGplayer
Cheapest playable copy$0.19· across 5 printings· view the cheapest printing ›

Rulings

4 · latest Jan 24, 2025
  • WotCJan 24, 2025

    If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha and choose to transform it, it won’t be able to attack that turn.

  • WotCJan 24, 2025

    If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time.

  • WotCApr 8, 2016

    The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.

  • WotCApr 8, 2016

    To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.