Start free

Fortunate Few

Commander 2017 (C17)

{3}{W}{W}

Sorcery

Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.
Plays as
Board Wipe
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Versions

1 printing · from $0.41

Commander 2017
2017#4CheapestIn products

Rulings

4 · latest Aug 25, 2017
  • WotCAug 25, 2017

    A permanent with indestructible can be chosen this way even though it wouldn’t be destroyed otherwise.

  • WotCAug 25, 2017

    After you choose a nonland permanent, each other player does so in turn order starting from the player whose turn it is. Each player will know the choice made by previous players.

  • WotCAug 25, 2017

    Lands can’t be chosen and won’t be destroyed, even if they have other types (such as an artifact land).

  • WotCAug 25, 2017

    Once Fortunate Few begins resolving, no player may take any actions other than those specified by Fortunate Few until it’s done resolving. Notably, players must act to protect their permanents (such as by activating Kindred Boon) before knowing which permanents will be chosen.