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Final Fortune

Seventh Edition (7ED)

{R}{R}

Instant

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Plays as
Extra Turns
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernLegal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Used in 41 known combosEDHREC #1,514

Versions

7 printings · from $5.34

Secret Lair Drop
2025#1956In products
Mystery Booster 2
2024#190In products
Seventh Edition
2001#182In products
Seventh Edition
2001#182★In products
Classic Sixth Edition
1999#175In products
Mirage
1996#173In products

Rulings

2 · latest Dec 8, 2022
  • WotCDec 8, 2022

    If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved. In other words, the most recently created extra turn is taken first.

  • WotCOct 4, 2004

    If you end up skipping the extra turn that is gained, you do not lose the game.