Final Fortune
Seventh Edition (7ED)
Instant
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.Plays as
Extra Turns
Format legality
Constructed
StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal
Commander
CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal
Arena
AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal
Other
PremodernLegal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Used in 41 known combosEDHREC #1,514
Versions
7 printings · from $5.34
Rulings
2 · latest Dec 8, 2022
- WotCDec 8, 2022
If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved. In other words, the most recently created extra turn is taken first.
- WotCOct 4, 2004
If you end up skipping the extra turn that is gained, you do not lose the game.






