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Fellwar Stone

{2}

Artifact

{T}: Add one mana of any color that a land an opponent controls could produce.
Plays as:
Mana FixerMana Rock
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernLegal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

EDHREC #17Played in 34% of all cEDH decks

Printings
44
Price range
$0.58to$206.75

Versions

44 printings · from $0.58

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Commander 2017
2017#210In products
Commander 2016
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Commander 2015
2015#254In products
Commander 2011
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Ninth Edition
2005#297In products
Ninth Edition
2005#297★In products
Fifth Edition
1997#369In products
Renaissance
1995#136FRIn products
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Fourth Edition
1995#319In products
The Dark
1994#102In products

Rulings

7 · latest Oct 1, 2009
  • WotCOct 1, 2009

    Fellwar Stone checks the effects of all mana-producing abilities of lands your opponents control, but it doesn't check their costs. For example, Vivid Crag has the ability "{T}, Remove a charge counter from Vivid Crag: Add one mana of any color." If an opponent controls Vivid Crag and you control Fellwar Stone, you can tap Fellwar Stone for any color of mana. It doesn't matter whether Vivid Crag has a charge counter on it, and it doesn't matter whether it's untapped.

  • WotCOct 1, 2009

    Fellwar Stone doesn't care about any restrictions or riders your opponents' lands (such as Ancient Ziggurat or Hall of the Bandit Lord) put on the mana they produce. It just cares about colors of mana.

  • WotCOct 1, 2009

    The colors of mana are white, blue, black, red, and green. Fellwar Stone can't be tapped for colorless mana, even if a land an opponent controls could produce colorless mana.

  • WotCOct 1, 2009

    When determining what colors of mana your opponents' lands could produce, take into account any applicable replacement effects that would apply to those lands' mana abilities (such as Contamination's effect, for example). If there is more than one, consider them in any possible order.

  • WotCOct 4, 2004

    It only produces one mana even if the land can produce more than one.

  • WotCOct 4, 2004

    The ability can be activated if the opponent has no lands that produce mana, but the effect will not be able to generate any mana.

  • WotCOct 4, 2004

    This works even if the opponent's lands are tapped. It only checks what kinds of mana can be produced, not if the abilities that produce them are usable right now.