Fellwar Stone
Artifact
"What do you have that I cannot obtain?" —Mairsil, the Pretender
- Finishes
- Nonfoil
- Border
- black
- Frame
- 2015
- Illustrator
- John Avon
Constructed
Commander
Arena
Other
Price history
last 30 days · set by the window above · each finish on its own scaleFound in
7 productsRounded oddsInnistrad Midnight Hunt Set Booster Pack
Booster Pack · $7.96
$7.96Nonfoil under 1%Modern Horizons 2 Set Booster Pack
Booster Pack · $14.82
$14.82Nonfoil under 1%Kaldheim Set Booster Pack
Booster Pack · $10.64
$10.64Nonfoil under 1%Zendikar Rising Set Booster Pack
Booster Pack · $7.67
$7.67Nonfoil under 1%Adventures in the Forgotten Realms Set Booster Pack
Booster Pack · $12.69
$12.69Nonfoil under 1%Strixhaven School of Mages Set Booster Pack
Booster Pack · $9.60
$9.60Nonfoil under 1%Modern Horizons 2 Set Booster Hanger Pack
Booster Pack · $15.00
$15.00Nonfoil under 1%
Rulings
7 · latest Oct 1, 2009
- WotCOct 1, 2009
Fellwar Stone checks the effects of all mana-producing abilities of lands your opponents control, but it doesn't check their costs. For example, Vivid Crag has the ability "
, Remove a charge counter from Vivid Crag: Add one mana of any color." If an opponent controls Vivid Crag and you control Fellwar Stone, you can tap Fellwar Stone for any color of mana. It doesn't matter whether Vivid Crag has a charge counter on it, and it doesn't matter whether it's untapped.
- WotCOct 1, 2009
Fellwar Stone doesn't care about any restrictions or riders your opponents' lands (such as Ancient Ziggurat or Hall of the Bandit Lord) put on the mana they produce. It just cares about colors of mana.
- WotCOct 1, 2009
The colors of mana are white, blue, black, red, and green. Fellwar Stone can't be tapped for colorless mana, even if a land an opponent controls could produce colorless mana.
- WotCOct 1, 2009
When determining what colors of mana your opponents' lands could produce, take into account any applicable replacement effects that would apply to those lands' mana abilities (such as Contamination's effect, for example). If there is more than one, consider them in any possible order.
- WotCOct 4, 2004
It only produces one mana even if the land can produce more than one.
- WotCOct 4, 2004
The ability can be activated if the opponent has no lands that produce mana, but the effect will not be able to generate any mana.
- WotCOct 4, 2004
This works even if the opponent's lands are tapped. It only checks what kinds of mana can be produced, not if the abilities that produce them are usable right now.