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Fateful Tempest

Secrets of Strixhaven Commander (SOC)

{2}{R}

Sorcery

Council's dilemma — Starting with you, each player votes for past or present. You mill a card for each past vote, then Fateful Tempest deals damage to each opponent equal to the total mana value of cards milled this way. Exile the top card of your library for each present vote. Until the end of your next turn, you may play the exiled cards.
Plays as
Cast From ExileImpulse DrawSelf Mill
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Versions

2 printings · from $0.23

Secrets of Strixhaven Commander
2026#31CheapestIn products
Secrets of Strixhaven Commander
2026#79In products
Extended Art

Rulings

6 · latest Mar 20, 2026
  • WotCMar 20, 2026

    Abilities that trigger "whenever players finish voting" trigger once all players have voted or once all secret votes are revealed, but they won't go on the stack until the current spell or ability finishes resolving.

  • WotCMar 20, 2026

    Each player must vote for one of the available options. They can't abstain.

  • WotCMar 20, 2026

    If a milled card has {X} in its mana cost, X is 0 for the purpose of determining its mana value.

  • WotCMar 20, 2026

    No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

  • WotCMar 20, 2026

    Votes are cast in turn order, and each player will know the votes of players who voted beforehand.

  • WotCMar 20, 2026

    You pay all costs and follow all timing rules for cards played this way. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty and only if you have an available land play remaining.