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Eidolon of Astral Winds

{2}{W}

Enchantment Creature — Spirit

Vigilance Constellation — Whenever this creature or another enchantment you control enters, choose target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains flying.
Plays as:
ConstellationEnchantment PayoffETB PayoffETB Trigger
CommanderLegalModernNot legalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

EDHREC #15,388Played in Under 1% of cEDH decks with white

Printings
1
Price
$0.31

Versions

1 printing · from $0.31

In products
Foundations Jumpstart
2024#2CheapestIn products

Rulings

2 · latest Nov 8, 2024
  • WotCNov 8, 2024

    If Eidolon of Astral Winds enters at the same time as one or more other enchantments you control, its last ability will trigger for each of those enchantments, including itself.

  • WotCNov 8, 2024

    The effect of Eidolon of Astral Winds's last ability will overwrite any previous effects that set the creature's power and toughness to specific values. Effects that otherwise modify the target creature's power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters.