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Detainment Spell

{W}

Enchantment — Aura

Enchant creature Enchanted creature's activated abilities can't be activated. {1}{W}: Attach this Aura to target creature.
Plays as:
Is Aura
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

EDHREC #18,410Played in Under 1% of cEDH decks with white

Printings
2
Price
$0.25

Versions

2 printings · from $0.25

In products
Time Spiral
2006#12CheapestIn products
Salvat 2005
2005#J32ESIn products
No price yet

Rulings

3 · latest Sep 25, 2006
  • WotCSep 25, 2006

    Detainment Spell prevents mana abilities of the enchanted creature from being activated.

  • WotCSep 25, 2006

    Morph isn't an activated ability, so Detainment Spell doesn't prevent face-down creatures from being able to turn face up.

  • WotCSep 25, 2006

    Responding to a creature's activated ability being activated by moving Detainment Spell onto that creature won't affect the ability that was just activated.