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Comet Storm

Commander Legends (CMR)

{X}{R}{R}

Instant

Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
Plays as
Mana SinkDamage WinX Spell
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

Used in 3 known combosEDHREC #1,436

Versions

10 printings · from $3.35

Commander Legends
2020#411In products
Commander 2020
2020#148In products
Commander 2017
2017#132In products
Commander Anthology
2017#79In products
Commander 2015
2015#146In products
Modern Masters 2015
2015#111CheapestIn products
Commander 2011
2011#117In products
Magic Player Rewards 2010
2010#76
No price yet
Worldwake
2010#76In products

Rulings

10 · latest Nov 8, 2024
  • WotCNov 8, 2024

    If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.

  • WotCNov 8, 2024

    If a spell's kicker cost was paid, the spell is "kicked."

  • WotCNov 8, 2024

    If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.

  • WotCNov 8, 2024

    If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.

  • WotCNov 8, 2024

    The kicker ability doesn't let you pay a kicker cost more than once.

  • WotCNov 8, 2024

    To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.

  • WotCMar 1, 2010

    As long as any of its targets are legal at the time Comet Storm resolves, Comet Storm will deal X damage to each of those legal targets.

  • WotCMar 1, 2010

    Each target you choose must be different.

  • WotCMar 1, 2010

    For example, if you want Comet Storm to deal 4 damage to each of three different targets, that means X is 4 and you're kicking the spell twice. You'll pay a mana cost of {4}{R}{R}, plus a kicker cost of {1}, plus another kicker cost of {1}, for a total of {6}{R}{R}.

  • WotCMar 1, 2010

    The number of targets you choose for Comet Storm is one more than the number of times it's kicked. First you declare how many times you're going to kick the spell (at the same time you declare the value of X), then you choose the targets accordingly, then you pay the costs. No player can respond between the time you declare how many times you'll kick the spell and the time you choose the targets.