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Collective Effort

Marvel Super Heroes Commander (MSC)

{1}{W}{W}

Sorcery

Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Destroy target creature with power 4 or greater. • Destroy target enchantment. • Put a +1/+1 counter on each creature target player controls.
Plays as
Counter PlacerModal SpellEnchantment RemovalSpot Removal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

Versions

8 printings · from $0.22

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Rulings

9 · latest Jul 13, 2016
  • WotCJul 13, 2016

    Additional costs don't affect a spell's mana value.

  • WotCJul 13, 2016

    Effects that reduce the cost of spells reduce the total cost, including any escalate costs added.

  • WotCJul 13, 2016

    If an effect allows you to cast a spell that has escalate without paying its mana cost, you pay escalate costs for that spell if you choose more than one mode.

  • WotCJul 13, 2016

    If one target of an escalate spell becomes illegal, the other targets will still be affected. If all of the targets become illegal, the spell won't resolve.

  • WotCJul 13, 2016

    If two of the chosen modes of an escalate spell target a creature, you may choose the same creature for each mode's target, or choose different creatures. The same is true if the chosen modes target a player (or opponent).

  • WotCJul 13, 2016

    If you choose the first and third modes, and destroying the creature ends an "exile until" effect (such as that of Lunarch Inquisitors), the creature will return to the battlefield before you put +1/+1 counters on creatures. The same is true if you choose the second and third modes and destroying the enchantment ends such an effect.

  • WotCJul 13, 2016

    You can tap any untapped creature you control to pay the escalate cost, including one you haven't controlled continuously since the beginning of the turn.

  • WotCJul 13, 2016

    You can't choose any one mode multiple times.

  • WotCJul 13, 2016

    You choose all of your modes at once. You can't wait to perform one mode's actions and then decide to choose more modes.