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Chosen by Heliod

{1}{W}

Enchantment — Aura

Enchant creature When this Aura enters, draw a card. Enchanted creature gets +0/+2.
Plays as:
Card DrawIs AuraETB Trigger
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal

EDHREC #13,753Played in Under 1% of cEDH decks with white

Printings
2
Price range
$0.14to$0.38

Versions

2 printings · from $0.14

In products
Theros
2013#5CheapestIn products

Rulings

1 · latest Sep 15, 2013
  • WotCSep 15, 2013

    If the target of an Aura is illegal when it tries to resolve, the Aura won't resolve. The Aura doesn't enter the battlefield, so you won't get to draw a card.