Breaking // Entering

Dragon's Maze (DGM)

Breaking

{U}{B}

Sorcery

Target player mills eight cards. Fuse (You may cast one or both halves of this card from your hand.)

Entering

{4}{B}{R}

Sorcery

Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
alchemyNot legalbrawlNot legalcommanderLegalcompetitivebrawlNot legalduelLegalfutureNot legalgladiatorNot legalhistoricNot legallegacyLegalmodernLegaloathbreakerLegaloldschoolNot legalpauperNot legalpaupercommanderNot legalpennyLegalpioneerLegalpredhNot legalpremodernNot legalstandardNot legalstandardbrawlNot legaltimelessNot legaltlrNot legalvintageLegal

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