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Bite of the Black Rose

Conspiracy (CNS)

{3}{B}

Sorcery

Will of the council — Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.
Plays as
Opponent DiscardBoard Wipe
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Versions

1 printing · from $0.48

Conspiracy
2014#26CheapestIn products

Rulings

6 · latest May 29, 2014
  • WotCMay 29, 2014

    Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.

  • WotCMay 29, 2014

    No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

  • WotCMay 29, 2014

    Players can't do anything after they finish voting but before the spell or ability that included the vote finishes resolving.

  • WotCMay 29, 2014

    The effect will be the same for all your opponents, no matter how they voted.

  • WotCMay 29, 2014

    The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.

  • WotCMay 29, 2014

    You must vote for one of the available options. You can't abstain.