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Archdruid's Charm

Murders at Karlov Manor (MKM)

{G}{G}{G}

Instant

Choose one — • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. • Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. • Exile target artifact or enchantment.
Plays as
Counter PlacerModal SpellArtifact RemovalEnchantment RemovalExile RemovalFight RemovalSpot Removal
Format legality

Constructed

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlLegal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardLegal

Versions

4 printings · from $7.72

Rulings

3 · latest Feb 2, 2024
  • WotCFeb 2, 2024

    If you choose the second mode and the creature you don't control is not a legal target as Archdruid's Charm resolves, you'll still put a +1/+1 counter on your creature.

  • WotCFeb 2, 2024

    If you choose the second mode and your creature is not a legal target as Archdruid's Charm resolves, you won't put a +1/+1 counter on it, and no damage will be dealt.

  • WotCFeb 2, 2024

    You can't choose the second mode for Archdruid's Charm unless you and another player have creatures to target.