Start free

Animate Spell

Mystery Booster Playtest Cards 2021 (CMB2)

{U}

Enchantment — Aura

Flash Enchant instant or sorcery spell on the stack When Animate Spell becomes attached to an instant or sorcery, put that card onto the battlefield under its owner's control. It's a creature in addition to its other types with power and toughness each equal to its converted mana cost. When Animate Spell leaves the battlefield, enchanted card's owner sacrifices it unless they cast it.
Plays as
Is Aura
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernNot legal
LegacyNot legal
VintageNot legal
PauperNot legal

Commander

CommanderNot legal
Pauper CommanderNot legal
Duel CommanderNot legal
PreDHNot legal
OathbreakerNot legal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal

Versions

2 printings · from $0.25

Rulings

4 · latest Nov 12, 2019
  • WotCNov 12, 2019

    Animate Spell loses “enchant instant or sorcery spell on the stack” and gains “enchant permanent put onto the battlefield with Animate Spell” before becoming attached to that creature. It doesn’t say that on the card, but we’ll figure it out later.

  • WotCNov 12, 2019

    If the creature leaves the battlefield before or at the same time as Animate Spell, it can’t be cast.

  • WotCNov 12, 2019

    Use the mana value of the spell to determine the power and toughness of the creature it becomes. For a spell with {X} in its mana cost, use the value chosen for X to determine its mana value.

  • WotCNov 12, 2019

    While resolving Animate Spell’s last ability, the spell is cast from the battlefield. As it moves to the stack, it stops being a creature. Its controller must pay its costs if they wish to cast it.