Angel of the Dire Hour
Jumpstart (JMP)
Creature — Angel
Flash Flying When this creature enters, if you cast it from your hand, exile all attacking creatures.Plays as
Board WipeExile Removal
Format legality
Constructed
StandardNot legal
PioneerNot legal
ModernNot legal
LegacyLegal
VintageLegal
PauperNot legal
Commander
CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal
Arena
AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal
Other
PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Rulings
3 · latest Nov 7, 2014
- WotCNov 7, 2014
Creatures that were declared as attackers or entered the battlefield attacking continue to be attacking creatures until the combat phase ends. It’s possible to exile all attacking creatures after they’ve dealt combat damage if you cast Angel of the Dire Hour during the combat damage step or end of combat step.
- WotCNov 7, 2014
If a spell or ability instructs you to put Angel of the Dire Hour onto the battlefield from your hand, that means you won’t have cast it, so its triggered ability won’t trigger.
- WotCNov 7, 2014
If you cast Angel of the Dire Hour outside of combat, its triggered ability will trigger but have no effect.


