A Good Thing

Mystery Booster Playtest Cards 2021 (CMB2)

A Good Thing

{4}{W}{B}

Enchantment

Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
alchemyNot legalbrawlNot legalcommanderNot legalcompetitivebrawlNot legalduelNot legalfutureNot legalgladiatorNot legalhistoricNot legallegacyNot legalmodernNot legaloathbreakerNot legaloldschoolNot legalpauperNot legalpaupercommanderNot legalpennyNot legalpioneerNot legalpredhNot legalpremodernNot legalstandardNot legalstandardbrawlNot legaltimelessNot legaltlrNot legalvintageNot legal