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Expedition Diviner

{3}{U}

Creature — Merfolk Wizard

ZNRZendikar Rising#57common
Foil

Wizards' spells twist the fabric of reality to channel elemental energies, peer into the future, and even calm the Roil.

Border
black
Frame
2015
Pull rate
about 1 per booster–1 in 580
Illustrator
Heonhwa
Found in
Zendikar Rising Theme Booster Blue · Zendikar Rising Welcome Booster · 7 more
Printings2
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
Competitive BrawlLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperLegal
Pauper CommanderLegal
PennyLegal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersNot legal
VintageLegal
Flying As long as you control another Wizard, this creature has "When this creature dies, draw a card."
3/2
Flying

Plays as: Card Draw · Ltb Trigger

Market · per finishspark updated 5h ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.07
$0.01 low$0.00 gap
Foil+0.0%
$0.04
$0.01 low-$0.07 gap
Cheapest playable copy$0.07· across 2 printings

Rulings

2 · latest Sep 25, 2020 · one tap opens all
  • WotCSep 25, 2020

    Expedition Diviner has just one instance of its triggered ability, no matter how many other Wizards you control beyond the first.

  • WotCSep 25, 2020

    If Expedition Diviner dies at the same time that each other Wizard you control leaves the battlefield, its ability triggers. For example, if the only creatures you control are two Expedition Diviners and both die at the same time, their abilities each trigger.