Back to Zendikar Rising Commander

Cryptic Caves

Land

ZNCZendikar Rising Commander#125uncommon

Only when you've given up the search will the caves yield their secrets.

Border
black
Frame
2015
Pull rate
about 1 per booster
Illustrator
Sung Choi
Found in
Zendikar Rising Commander Deck Lands Wrath
Printings5CombosIn 3
CommanderLegalModernLegalStandardLegal
Format legality
AlchemyLegal
BrawlLegal
CommanderLegal
Competitive BrawlLegal
DuelLegal
Future StandardLegal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardLegal
Standard BrawlLegal
TimelessLegal
Tiny LeadersLegal
VintageLegal
{T}: Add {C}. {1}, {T}, Sacrifice this land: Draw a card. Activate only if you control five or more lands.

Plays as: Utility Land

Market · per finishspark updated 7m ago · prices as of 2026-07-12
Nonfoil-4.3%
$0.22
$0.04 low$0.03 gap
Cheapest playable copy$0.18· across 5 printings

Rulings

2 · latest Jul 12, 2019 · one tap opens all
  • WotCJul 12, 2019

    Cryptic Caves can be one of the five lands you control. You don't need to control five other lands. It's okay that you'll only control four lands as you finish activating Cryptic Caves's last ability.

  • WotCJul 12, 2019

    If you control two Cryptic Caves and exactly three other lands, you can activate the last ability of only one of the Cryptic Caves. As soon as the cost for that ability is paid, you will no longer control enough lands to activate the ability of the second Cryptic Caves.