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Bloodchief Ascension

{B}

Enchantment

ZENZendikar#82rare
Finishes
Nonfoil · Foil
Border
black
Frame
2003
Illustrator
Adi Granov
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyNot legal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlNot legal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Plays as:
DrainLifegain SourceMill Payoff
Market · per finishtrend updated 6h ago · prices as of Oct 15, 2026
$18.34 low$4.34 gap
$26.99 low$1.99 gap
Cheapest playable copy$15.13· across 6 printings· view the cheapest printing ›

Price history

last 30 days · set by the window above · each finish on its own scale
Nonfoil$22.90+11.1%30D
30D range$20.29to$22.90Since Feb 2024:H $22.90L $6.19
Foil$35.65+6.2%30D1.56× nonfoil
30D range$33.56to$35.65Since Feb 2024:H $35.65L $19.89

Other printings

6 totalCompare all printings
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Found in

4 productsRounded odds
  • Zendikar MTGO Redemption Foil

    Box Set · —

    Nonfoil —Foil 1+ copies
  • Zendikar MTGO Redemption

    Box Set · —

    Nonfoil 1+ copiesFoil —
  • Zendikar Booster Pack

    Booster Pack · $30.68

    Nonfoil under 10%Foil under 1%
  • Zendikar Six Card Booster Pack

    Booster Pack · —

    Nonfoil under 1%Foil —

Combos

Rulings

5 · latest Oct 1, 2009
  • WotCOct 1, 2009

    Bloodchief Ascension's first ability checks how much life was lost by each opponent over the course of the entire turn, even if Bloodchief Ascension wasn't on the battlefield the whole time.

  • WotCOct 1, 2009

    Bloodchief Ascension's first ability checks only whether life was lost. It doesn't care whether life was also gained. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with — but Bloodchief Ascension's first ability will still trigger.

  • WotCOct 1, 2009

    Bloodchief Ascension's first ability has an "intervening 'if' clause." It won't trigger at all unless an opponent has already lost 2 or more life by the time the end step begins.

  • WotCOct 1, 2009

    Bloodchief Ascension's second ability doesn't behave like a leaves-the-battlefield triggered ability, since the card put into an opponent's graveyard may come from anywhere. If a Bloodchief Ascension with three quest counters on it and a permanent an opponent owns are destroyed at the same time, for example, the game will not "look back in time" at the game state, and Bloodchief Ascension's second ability won't trigger.

  • WotCOct 1, 2009

    For the first ability to trigger, a single opponent must have lost 2 life. Two opponents each losing 1 life won't cause it to trigger. It will trigger a maximum of once per turn, no matter how many opponents have lost 2 or more life.