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Questing Druid

woeWilds of Eldraine#234rare
{1}{G}
Treatments
Foil
Market price · TCGplayer
updated 2026-06-22
Nonfoil$0.39
Low $0.19Mid $0.45Buylist
Foil$0.52
Low $0.25Mid $0.67Buylist
All finishes · 30d
updated 1h ago
Nonfoil$0.39 +8.3%
Foil$0.52 +4.0%
Card details
Artist
Jason A. Engle
Frame
2015
Language
EN
Border
black
Security stamp
oval
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
DuelLegal
Future StandardLegal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardLegal
Standard BrawlLegal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Oracle text

Creature — Human Druid

Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature.

P/T1/1
Abilities
TriggeredWhenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature.
Plays as
Impulse DrawAdventure
Flavor & art
Illustrated by
Jason A. Engle
Rulings
  • WotCSep 1, 2023

    An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can’t be the target of Tenacious Tomeseeker’s triggered ability (“return target instant or sorcery card from your graveyard to your hand”).

  • WotCSep 1, 2023

    An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.

  • WotCSep 1, 2023

    Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

  • WotCSep 1, 2023

    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.

  • WotCSep 1, 2023

    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.

  • WotCSep 1, 2023

    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a permanent.

  • WotCSep 1, 2023

    If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

  • WotCSep 1, 2023

    If an effect refers to a card, spell, or permanent that has an Adventure, it won’t find an instant or sorcery spell on the stack that’s been cast as an Adventure.

  • WotCSep 1, 2023

    If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.

  • WotCSep 1, 2023

    If you cast a spell that's more than one of the listed colors, Questing Druid's ability still triggers only once.

  • WotCSep 1, 2023

    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer (“Once each turn, you may cast an instant or sorcery spell from the top of your library.”) and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.

  • WotCSep 1, 2023

    When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

  • WotCSep 1, 2023

    You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

  • WotCSep 1, 2023

    You pay all costs and follow all normal timing rules for cards played from exile with Seek the Beast. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.