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Dan Lewis

{1}{R}

Legendary Creature — Human

WHODoctor Who#78rare
Foil

"What's your plan? Some clever sciencey-spacey thing I won't understand?"

Border
black
Security stamp
triangle
Frame
2015
Pull rate
about 1 per booster–1 in 157
Illustrator
Randy Gallegos
Found in
Doctor Who Commander Deck Paradox Power · Doctor Who Collector Booster Pack
Printings4CombosIn 2
CommanderLegalModernNot legalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernNot legal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip {1}. Doctor's companion (You can have two commanders if the other is the Doctor.)
2/2
Doctor's companion
Market · per finishspark updated 11h ago · prices as of 2026-07-12
Nonfoil+4.8%
$0.22
$0.06 low$0.03 gap
Foil-7.1%
$0.26
$0.13 low$0.05 gap
Cheapest playable copy$0.22· across 4 printings

Rulings

11 · latest Oct 13, 2023 · one tap opens all
  • WotCOct 13, 2023

    Although Doctor's companion is a new variant of the partner ability, the rules for partner have not otherwise changed. Notably, Time Lord Doctors and cards with Doctor's companion do not interact with cards which have another partner ability.

  • WotCOct 13, 2023

    An Equipment that's also a creature can't be equipped to anything unless it has the reconfigure ability.

  • WotCOct 13, 2023

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  • WotCOct 13, 2023

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

  • WotCOct 13, 2023

    If an artifact affected by Dan Lewis later becomes a creature, Dan's effect no longer applies to it. That artifact will stop being an Equipment and become unattached from any creature it was attached to; it will remain on the battlefield. The same thing happens if Dan leaves the battlefield.

  • WotCOct 13, 2023

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  • WotCOct 13, 2023

    If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders' combined color identities.

  • WotCOct 13, 2023

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined.

  • WotCOct 13, 2023

    The Doctor's companion ability allows you to have two commanders if one has the ability and the other is a legendary creature that is a Time Lord Doctor and has no other creature types. Creatures with the changeling ability, for example, can't be a second commander this way.

  • WotCOct 13, 2023

    The affected artifacts retain their other types and abilities.

  • WotCOct 13, 2023

    While Dan is on the battlefield, an Aura enchantment that somehow becomes an artifact in addition to its other types will also become an Equipment. Any of its abilities that refer to either "enchanted creature" or "equipped creature" refer to the creature it's currently attached to. It can be attached to other creatures using its equip ability. If you try to attach the Aura Equipment to a creature it can't legally be attached to, it remains where it is. If the creature it's attached to becomes an illegal permanent for it to enchant, the Aura Equipment will be put into its owner's graveyard as a state-based action.