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Twice Upon a Time

{4}{U}{U}

Sorcery

WHODoctor Who#61rare
Foil
Border
black
Security stamp
triangle
Frame
2015
Pull rate
about 1 per booster–1 in 75
Illustrator
Elizabeth Peiró
Found in
Doctor Who Commander Deck Paradox Power · Doctor Who Commander Deck Blast From the Past · Doctor Who Collector Booster Pack
Printings2CombosIn 10
CommanderLegalModernNot legalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernNot legal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageLegal

Twice Upon a Time

Cast this spell only if you control two or more Doctors. Take an extra turn after this one. Exile Twice Upon a Time.

Unlikely Meeting

Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.

Plays as: Adventure · Extra Turns

Market · per finishspark updated 8h ago · prices as of 2026-07-12
Nonfoil-10.0%
$0.18
$0.01 low-$0.02 gap
Foil-2.0%
$0.48
$0.20 low$0.04 gap
Cheapest playable copy$0.48· across 2 printings

Rulings

10 · latest Oct 13, 2023 · one tap opens all
  • WotCOct 13, 2023

    An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.

  • WotCOct 13, 2023

    Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

  • WotCOct 13, 2023

    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a non-Adventure spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.

  • WotCOct 13, 2023

    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a non-Adventure spell.

  • WotCOct 13, 2023

    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy from exile.

  • WotCOct 13, 2023

    If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

  • WotCOct 13, 2023

    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell.

  • WotCOct 13, 2023

    In every zone other than the stack, Twice Upon a Time uses only its non-Adventure characteristics, and you ignore its alternative characteristics in those cases. For example, while it's in your graveyard, its mana value is 6.

  • WotCOct 13, 2023

    When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

  • WotCOct 13, 2023

    You must still follow any relevant timing rules for the non-Adventure spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.