| NM | LP | MP | HP | DMG | Total | |
|---|---|---|---|---|---|---|
| Nonfoil | ||||||
| Total |
Nightscape Familiar
All Printings








- Artist
- Jeff Easley
- Frame
- 1997
- Language
- EN
- Border
- gold
- Security stamp
- —
Creature — Zombie
Blue spells and red spells you cast cost less to cast.
: Regenerate this creature.
“Nightscape masters don't stop at raising the spirit of a fallen battlemage. They raise the flesh along with it.”
- WotCDec 8, 2022
A spell you cast that’s blue and red costs {1} less, not {2} less.
- WotCDec 8, 2022
Activating the ability creates a replacement effect that acts like a shield, replacing the next time Nightscape Familiar would be destroyed that turn. This shield works against effects that try to destroy Nightscape Familiar or lethal damage that would be dealt to Nightscape Familiar.
- WotCDec 8, 2022
Nightscape Familiar can regenerate even if it isn’t in combat, it’s already tapped, or it’s undamaged.
- WotCDec 8, 2022
You can activate the regeneration ability even if Nightscape Familiar isn’t at risk of being destroyed.
- WotCOct 4, 2004
Can never affect the colored part of the cost.
- WotCOct 4, 2004
If this card is sacrificed to pay part of a spell's cost, the cost reduction still applies.
- WotCOct 4, 2004
The effect is cumulative.
- WotCOct 4, 2004
The generic X cost is still considered generic even if there is a requirement that a specific color be used for it. For example, “only black mana can be spent this way”. This distinction is important for effects which reduce the generic portion of a spell's cost.
- WotCOct 4, 2004
The lower cost is not optional like with some other cost reducers.
- WotCOct 4, 2004
This can lower the cost to zero, but not below zero.