Sigardian Paladin
Creature — Human Knight
VOWInnistrad: Crimson Vow#247uncommon
Foil
- Border
- black
- Frame
- 2015
- Pull rate
- about 1 per booster–1 in 996
- Illustrator
- Slawomir Maniak
- Found in
- Innistrad Crimson Vow MTGO Redemption · Innistrad Crimson Vow MTGO Redemption Foil · 4 more
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersNot legal
VintageLegal
As long as you've put one or more +1/+1 counters on a creature this turn, this creature has trample and lifelink.


: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.
4/4Market · per finishspark updated 23h ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.20
$0.01 low$0.00 gap
Foil+0.0%
$0.12
$0.04 low-$0.04 gap
Finish
Market
Δ 7D · Trend
Low
Buylist
Buy / Sell Gap
Nonfoil
$0.20as of 2026-07-12
+0.0%
H $0.20L $0.04since Feb 2024$0.01
$0.01
$0.000% · normal spread
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Foil
$0.12as of 2026-07-12
+0.0%
H $0.24L $0.09since Feb 2024$0.04
$0.08
-$0.04-100% · buylist > ask
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Cheapest playable copy$0.12· across 2 printings
Rulings
2 · latest Nov 19, 2021 · one tap opens all
- WotCNov 19, 2021
Sigardian Paladin's first ability applies as long as you put a +1/+1 counter on a permanent this turn and that permanent was a creature at the time you put the counter on. It doesn't matter if that creature later left the battlefield, lost its counters, or somehow stopped being a creature.
- WotCNov 19, 2021
Sigardian Paladin's last ability can target only a creature with a +1/+1 counter on it. Once that ability has resolved, the creature has trample and lifelink until end of turn even if it somehow loses its counters or stops being a creature (although trample doesn't help a noncreature permanent much).