Fracturing Gust
Instant
V14From the Vault: Annihilation#7mythic
Elvish dawnhands test a relic's worthiness before collecting it for the safehold. If it can't stand up to a stiff breeze, it's left behind.
- Finishes
- Foil
- Border
- black
- Security stamp
- oval
- Frame
- 2015
- Pull rate
- about 1 per booster
- Illustrator
- Michael Sutfin
- Found in
- From the Vault Annihilation
CommanderLegalModernLegalStandardNot legal
Format legality
Constructed
StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal
Commander
CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal
Arena
AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal
Other
PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
Plays as:
Artifact RemovalBoard WipeEnchantment Removal
Market · per finishspark updated 1h ago · prices as of 2026-08-30
Finish
Market
Δ 30D · Trend
Low
Buylist
Buy / Sell Gap
Buy
Foil
$1.77
-3.8%
Since Feb 2024:H $1.86L $1.13$1.00
$0.40
$0.60+60% · normal spread
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Rulings
1 · latest Jul 1, 2013
- WotCJul 1, 2013
If an artifact or enchantment remains on the battlefield because it was regenerated or has indestructible, you won’t gain life for it.