The Countdown Is at One
Sorcery
USTUnstable#80rare
- Finishes
- Nonfoil · Foil
- Border
- silver
- Security stamp
- oval
- Frame
- 2015
- Pull rate
- ~1 in 40–1067
- Illustrator
- Jesper Ejsing
- Found in
- Unstable Booster Pack
CommanderNot legalModernNot legalStandardNot legal
Format legality
Constructed
StandardNot legal
PioneerNot legal
ModernNot legal
LegacyNot legal
VintageNot legal
PauperNot legal
Commander
CommanderNot legal
Pauper CommanderNot legal
Duel CommanderNot legal
PreDHNot legal
OathbreakerNot legal
Tiny LeadersNot legal
Arena
AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal
Other
PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardNot legal
Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.
Plays as:
Damage Amplifier
Market · per finishspark updated 2h ago · prices as of 2026-08-30
Finish
Market
Δ 30D · Trend
Low
Buylist
Buy / Sell Gap
Buy
Nonfoil
$0.26
0.0%
Since Feb 2024:H $0.37L $0.14$0.09
$0.03
$0.06+67% · normal spread
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Foil
$0.57
0.0%
Since Feb 2024:H $0.68L $0.21$0.20
$0.08
$0.12+60% · normal spread
VenuesHide venues
Low: tcgplayer
Buylist: cardkingdom
Cheapest playable copy$0.26· across 2 printings· you're viewing it
Rulings
4 · latest Jan 19, 2018
- WotCJan 19, 2018
After the subgame ends, all players shuffle their cards from the subgame to reform their main-game libraries, and they return to the main game from the point they left off, with The Countdown Is at One finishing resolving.
- WotCJan 19, 2018
If a player has fewer than seven cards in their main-game library, they’ll lose the subgame as it begins, regardless of how many mulligans that player takes.
- WotCJan 19, 2018
If the subgame is a draw, no player won the subgame, so damage dealt to any player in the main game will be doubled.
- WotCJan 19, 2018
To play a Magic subgame, all players start a new game, using their libraries as their decks. No other cards, tokens, emblems, or anything else from the main game are included in the subgame.