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1.67×nonfoil → foil
Nonfoil
$0.21
Foil
$0.35

Far Out

unfUnfinity#8mythic
{2}{W}
Treatments
Foil
Market price · TCGplayer
updated 2026-06-22
Nonfoil$0.21
Low $0.05Mid $0.35Buylist
Foil$0.35
Low $0.08Mid $0.41Buylist
All finishes · 30d
updated 3h ago
Nonfoil$0.21 +16.7%
Foil$0.35 +20.7%

All Printings

2 printings across 1 sets
Printings
2 total
Unfinity#8
2022 · Bram Sels
$0.21$0.35
Unfinity#294
2022 · Bram Sels
$0.40
Card details
Artist
Bram Sels
Frame
2015
Language
EN
Border
black
Security stamp
acorn
Format legality
AlchemyNot legal
BrawlNot legal
CommanderNot legal
DuelNot legal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyNot legal
ModernNot legal
OathbreakerNot legal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageNot legal
Oracle text

Enchantment

Rather than choose the indicated number of modes for spells and abilities you control, you may choose one or more modes. You can't choose any mode more than once.

Abilities
StaticRather than choose the indicated number of modes for spells and abilities you control, you may choose one or more modes. You can't choose any mode more than once.
Flavor & art
Memories that will technically last the rest of your life.
Illustrated by
Bram Sels
Rulings
  • WotCOct 7, 2022

    Far Out applies only to modal spells and abilities. These include two or more options in a bulleted list preceded by instructions to choose a number of those options, such as “Choose one —” or similar. Each of those options is a mode. Older cards didn’t include the bulleted lists, but they have received updates to their Oracle texts and will be affected by Far Out.

  • WotCOct 7, 2022

    If a mode requires a target, you must be able to choose a legal target in order to choose that mode.

  • WotCOct 7, 2022

    Okay, so Outlaws’ Merriment and similar cards are weird. Far Out, even. For cards with mutually exclusive modes like Outlaws’ Merriment, you get all of the benefits of the modes you chose, combined as best you can. For Outlaws’ Merriment, that means you create a single red and white creature token with all the characteristics from every mode you chose. Powers get added together and toughnesses get added together. If you choose two modes (and why would you?), they’re still random. If you much more sensibly choose all three modes, you get a 6/4 Human Warrior Cleric Rogue with trample, lifelink, haste, and “When this creature enters the battlefield, it deals 1 damage to any target.”

  • WotCOct 7, 2022

    Some spells have text that allows you to choose the same mode more than once. If you cast such a spell and choose to apply Far Out’s effect to it, you won’t be able to choose any single mode more than once.

  • WotCOct 7, 2022

    The effects of modal spells and abilities always happen in the order the modes are printed on the card. The first mode will always happen before the second, which happens before the third, and so on.