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Down for Repairs

{2}{B}

Sorcery

UNFUnfinity#73common
Foil

Safety twelfth.

Border
black
Frame
2015
Pull rate
~1 in 12–710
Illustrator
Igor Grechanyi
Found in
Unfinity Draft Booster Pack · Unfinity Collector Booster Pack
Printings2
CommanderLegalModernNot legalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernNot legal
OathbreakerLegal
Old SchoolNot legal
PauperLegal
Pauper CommanderLegal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Destroy up to one target Attraction that player controls. (It's put into their junkyard.)

Plays as: Opponent Discard

Market · per finishspark updated 2h ago · prices as of 2026-07-12
Nonfoil+30.0%
$0.13
$0.01 low$0.00 gap
Foil+0.0%
$0.07
$0.01 low-$0.07 gap
Cheapest playable copy$0.07· across 2 printings

Rulings

2 · latest Oct 7, 2022 · one tap opens all
  • WotCOct 7, 2022

    Down for Repairs targets both the opponent and the Attraction, if any. You choose both targets if you cast the spell. If only one of those targets is legal as the spell resolves, you’ll still do as much as you can to the remaining legal target. The illegal target will be unaffected. If both targets become illegal, the spell won’t resolve and none of its effects will happen.

  • WotCOct 7, 2022

    If an Attraction that is not normally an Attraction (probably because it’s a copy of an Attraction) is destroyed, it will go to its owner’s graveyard as normal, not their junkyard.