Back to Unfinity

Souvenir T-Shirt

{3}

Artifact — Equipment

UNFUnfinity#192rare
Foil
Border
black
Security stamp
acorn
Frame
2015
Pull rate
~1 in 50–1700
Illustrator
Michael Phillippi
Found in
Unfinity Collector Booster Pack · Unfinity Draft Booster Pack
Printings2
CommanderNot legalModernNot legalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderNot legal
Competitive BrawlNot legal
DuelNot legal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyNot legal
ModernNot legal
OathbreakerNot legal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageNot legal
Gear Up, sponsored by Wizards of the Coast — As this Equipment enters, roll two six-sided dice. For each Magic-branded item you're wearing, roll an additional six-sided die. Choose two of those results. Equipped creature gets +X/+Y, where X is the first chosen result and Y is the second. Equip {4}
Equip

Plays as: Is Equipment

Market · per finishspark updated 2h ago · prices as of 2026-07-12
Nonfoil+11.1%
$0.10
$0.01 low-$0.02 gap
Foil+0.0%
$0.10
$0.02 low-$0.06 gap
Cheapest playable copy$0.10· across 2 printings

Rulings

8 · latest Oct 7, 2022 · one tap opens all
  • WotCOct 7, 2022

    A "Magic-branded item" is an article of clothing or wearable accessory (jewelry, etc.) that includes a Magic logo, symbols, artwork, or other brand-identifying markings. Anything that's usually paired (socks, earrings, and so on) count as one item.

  • WotCOct 7, 2022

    Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.

  • WotCOct 7, 2022

    If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.

  • WotCOct 7, 2022

    If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.

  • WotCOct 7, 2022

    Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.

  • WotCOct 7, 2022

    Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.

  • WotCOct 7, 2022

    Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.

  • WotCOct 7, 2022

    You choose which result applies to power and which applies to toughness.