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Super-Duper Death Ray

{2}{R}

Instant

UNDUnsanctioned#59uncommon

"Comin' through!"

Border
silver
Frame
2015
Pull rate
about 1 per booster
Illustrator
Even Amundsen
Found in
Unsanctioned
Printings2
CommanderNot legalModernNot legalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderNot legal
Competitive BrawlNot legal
DuelNot legal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyNot legal
ModernNot legal
OathbreakerNot legal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageNot legal
Trample (This spell can deal excess damage to its target's controller.) Super-Duper Death Ray deals 4 damage to target creature.
Trample

Plays as: Burn

Market · per finishspark updated 1h ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.14
$0.06 low$0.05 gap
Cheapest playable copy$0.12· across 2 printings

Rulings

4 · latest Feb 29, 2020 · one tap opens all
  • WotCFeb 29, 2020

    If Super-Duper Death Ray doesn’t resolve because its target leaves the battlefield or otherwise becomes an illegal target in response, it will have no effect. It won’t deal damage to any creature or player.

  • WotCFeb 29, 2020

    If damage is already marked on the creature, that damage is considered when calculating excess damage. For example, say your opponent controls a 6/6 creature. Your first Super-Duper Death Ray deals 4 damage to it. Then your SECOND Super-Duper Death Ray (i.e. the one they never see coming) deals 2 damage to the creature and 2 damage to your opponent.

  • WotCFeb 29, 2020

    Super-Duper Death Ray targets only the creature. It can deal damage to a player with hexproof, for example.

  • WotCFeb 29, 2020

    Trample on an instant or sorcery is similar to how it works on an attacking creature. If Super-Duper Death Ray would deal more damage that what it would take to destroy the creature (called “excess damage”), it deals the excess to the creature’s controller. For example, if you aim Super-Duper Death Ray at a 1/1 creature, it will deal 1 damage to the creature and 3 damage to its controller.