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Fiery Justice

{R}{G}{W}

Sorcery

TSBTime Spiral Timeshifted#92special
Foil

"The fire of justice burns like nothing else." —Lovisa Coldeyes, Balduvian chieftain

Border
black
Frame
1997
Pull rate
about 1 per booster–1 in 4302
Illustrator
Melissa A. Benson
Found in
Time Spiral Timeshifted MTGO Redemption · Time Spiral Timeshifted MTGO Redemption Foil · 2 more
Printings7
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerNot legal
PreDHLegal
PremodernLegal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
Market · per finishspark updated 7m ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.33
$0.07 low$0.06 gap
Foil+0.0%
$1.23
$1.18 low$0.43 gap
Cheapest playable copy$0.04· across 7 printings

Rulings

3 · latest Mar 14, 2017 · one tap opens all
  • WotCMar 14, 2017

    If some (but not all) of the targets become illegal, the original division of damage still applies, but no damage is dealt to illegal targets. If all targets become illegal, including the target opponent for the life-gaining effect, Fiery Justice doesn't resolve. If each target for the damage-dealing effect becomes illegal while the target for the life-gaining effect remains legal, that player gains 5 life even though no damage is dealt.

  • WotCMar 14, 2017

    The target opponent for the life-gaining effect may also be a target for the damage-dealing effect. If this happens and the damage brings that player's life total to 0 or less, the life-gaining effect will raise their life total above 0 again before the player would lose the game.

  • WotCMar 14, 2017

    You choose how many targets Fiery Justice has and how the damage is divided as you cast it. Each target for its damage-dealing effect must receive at least 1 damage.