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Centaur Chieftain

{3}{G}

Creature — Centaur

TORTorment#122uncommon
Foil
Border
black
Frame
1997
Pull rate
about 1 per booster–1 in 1027
Illustrator
Justin Sweet
Found in
Torment MTGO Redemption Foil · Torment MTGO Redemption · Torment Booster Pack
Printings2
CommanderLegalModernNot legalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernNot legal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyLegal
PioneerNot legal
PreDHLegal
PremodernLegal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageLegal
Haste Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, creatures you control get +1/+1 and gain trample until end of turn."
3/3
Haste

Plays as: Combat Win

Market · per finishspark updated 11h ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.27
$0.05 low$0.04 gap
Foil+0.0%
$1.22
$0.31 low$0.15 gap
Cheapest playable copy$0.13· across 2 printings

Rulings

2 · latest Jun 8, 2016 · one tap opens all
  • WotCJun 8, 2016

    All creatures under your control when Centaur Chieftain’s triggered ability resolves are affected, including Centaur Chieftain itself. Ones that come under your control or become creatures later in the turn are not.

  • WotCJun 8, 2016

    If you don’t have enough cards in your graveyard at the moment Centaur Chieftain enters the battlefield, its threshold ability won’t trigger. If the number of cards in your graveyard changes and Centaur Chieftain loses the ability once it has triggered, the ability will still resolve.