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Ninja Teen

tmtTeenage Mutant Ninja Turtles#67rare
{2}{B}
Treatments
Foil
Market price · TCGplayer
updated 2026-06-22
Nonfoil$1.33
Low $0.30Mid $1.80Buylist
Foil$2.57
Low $1.00Mid $2.79Buylist
All finishes · 30d
updated 2h ago
Nonfoil$1.33 +9.9%
Foil$2.57 -7.9%

All Printings

1 printings across 1 sets
Printings

This is the only printing — Teenage Mutant Ninja Turtles #67.

Card details
Artist
Justyna Dura
Frame
enchantment
Language
EN
Border
black
Security stamp
oval
Format legality
AlchemyLegal
BrawlLegal
CommanderLegal
DuelLegal
Future StandardLegal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardLegal
Standard BrawlLegal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Oracle text

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Whenever a creature you control leaves the battlefield, each opponent loses 1 life.

{1}{B}: Level 2

Creatures you control get +1/+0 and have menace.

{B}: Level 3

Creature cards in your graveyard have sneak {3}{B}.

You may cast creature spells from your graveyard using their sneak abilities.

Abilities
Static(Gain the next level as a sorcery to add its ability.)
TriggeredWhenever a creature you control leaves the battlefield, each opponent loses 1 life.
StaticCreatures you control get +1/+0 and have menace.
StaticCreature cards in your graveyard have sneak {3}{B}.
StaticYou may cast creature spells from your graveyard using their sneak abilities.
Class{1}{B}: Level 2
Class{B}: Level 3
Plays as
Anthem
Flavor & art
Illustrated by
Justyna Dura
Rulings
  • WotCJan 27, 2026

    Although a creature put onto the battlefield this way is attacking, it was never declared as an attacking creature. Abilities that trigger whenever a creature attacks won't trigger when that creature enters attacking.

  • WotCJan 27, 2026

    An ability that advances a Class to a higher level is a normal activated ability. It uses the stack and can be responded to.

  • WotCJan 27, 2026

    Casting creature spells from your graveyard using their sneak abilities with the permission granted by Ninja Teen's first level 3 ability doesn't change when you can cast them. You'll only be able to cast them this way during the declare blockers step on your turn when you could play an instant, and you'll still have to pay the sneak cost, including returning an unblocked attacking creature you control to its owner's hand.

  • WotCJan 27, 2026

    Class cards have multiple text box sections. Other than the top section, each section contains a class level bar that includes a cost and a level number. Each represents an activated ability with the listed cost that advances the Class to the level listed in that bar.

  • WotCJan 27, 2026

    Each Class starts at level 1 and has the abilities in the top section of its text box. Once a Class advances to level 2 or level 3, it has all of the abilities listed in the associated section of its text box as well.

  • WotCJan 27, 2026

    Gaining a level won't remove abilities that a Class had at a previous level.

  • WotCJan 27, 2026

    If a creature card in your graveyard has multiple sneak abilities, you can cast it from your graveyard using any of those sneak abilities with the permission granted by Ninja Teen's second level 3 ability.

  • WotCJan 27, 2026

    If a creature spell's sneak cost was paid, the creature it becomes enters tapped and attacking the same player, planeswalker, or battle as the creature that was returned to its owner's hand to pay its sneak cost. This is a rule specific to sneak; in other cases, when a creature is put onto the battlefield attacking, that creature's controller chooses which player, planeswalker, or battle it's attacking.

  • WotCJan 27, 2026

    Spells can only be cast for their sneak costs any time you could play an instant during the declare blockers step on your turn (after your opponent has decided whether to block).

  • WotCJan 27, 2026

    There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

  • WotCJan 27, 2026

    You can't activate an ability that advances a Class to a particular level if that Class is already that level or higher. For example, if a Class is already level 2, you can't activate the ability that advances it to level 2 again.