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Mind Transfer Protocol

{2}{U}

Instant

TMTTeenage Mutant Ninja Turtles#45common

"You will experience some discomfort. Then, for better or worse, the concepts of comfort and discomfort will become quite alien." —Fugitoid

Finishes
Nonfoil · Foil
Border
black
Frame
2015
Pull rate
about 2 per booster–1 in 100
Illustrator
Chris Seaman
Found in
Teenage Mutant Ninja Turtles Theme Deck Donatello · Teenage Mutant Ninja Turtles Play Booster Pack · 2 more
Printings1Combos49EDHREC rank#20,810
CommanderLegalModernLegalStandardLegal
Format legality

Constructed

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyLegal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlLegal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardLegal
Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/5. Draw a card.
Market · per finishspark updated 24h ago · prices as of 2026-08-29
Nonfoil+10.0%
$0.11
$0.01 low$0.00 gapTCGplayer
Foil-6.7%
$0.14
$0.01 low-$0.07 gapTCGplayer
Cheapest playable copy$0.11· across 1 printing· you're viewing it

Rulings

2 · latest Jan 27, 2026
  • WotCJan 27, 2026

    Effects that modify the creature's power and/or toughness, such as the effect of Karai's Technique, will apply to the creature no matter when they started to take effect. The same is true for counters that change its power and/or toughness and effects that switch its power and toughness.

  • WotCJan 27, 2026

    Mind Transfer Protocol overwrites all previous effects that set the creature or artifact's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply afterward will overwrite this effect.