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Mind Transfer Protocol

Teenage Mutant Ninja Turtles (TMT)

{2}{U}

Instant

Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/5. Draw a card.
Format legality

Constructed

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperLegal

Commander

CommanderLegal
Pauper CommanderLegal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyLegal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlLegal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardLegal

Used in 49 known combosEDHREC #20,810

Versions

1 printing · from $0.11

Teenage Mutant Ninja Turtles
2026#45CheapestIn products

Rulings

2 · latest Jan 27, 2026
  • WotCJan 27, 2026

    Effects that modify the creature's power and/or toughness, such as the effect of Karai's Technique, will apply to the creature no matter when they started to take effect. The same is true for counters that change its power and/or toughness and effects that switch its power and toughness.

  • WotCJan 27, 2026

    Mind Transfer Protocol overwrites all previous effects that set the creature or artifact's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply afterward will overwrite this effect.