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April O'Neil, Live on the Scene

tmcTeenage Mutant Ninja Turtles Eternal#84mythic
{1}{U}
Treatments
BorderlessFull ArtSurge Foil
Market price · TCGplayer
updated 2026-06-22
Foil$77.93
Low $74.00Mid $87.27Buylist
All finishes · 30d
updated 1h ago
Foil$77.93 -4.2%

All Printings

2 printings across 1 sets
Printings
2 total
Teenage Mutant Ninja Turtles Eternal#9
2026 · Jakob Eirich
$0.19
Teenage Mutant Ninja Turtles Eternal#84
2026 · Kirokaze
$77.93
Card details
Artist
Kirokaze
Frame
legendary, inverted
Language
EN
Border
borderless
Security stamp
oval
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernNot legal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Oracle text

Legendary Creature — Human Detective

Whenever a Mutant, Ninja, or Turtle you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Partner—Character select

P/T2/1
Abilities
TriggeredWhenever a Mutant, Ninja, or Turtle you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
StaticPartner—Character select
Plays as
Card DrawClue Maker
Flavor & art
Illustrated by
Kirokaze
Rulings
  • WotCJan 27, 2026

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  • WotCJan 27, 2026

    Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.

  • WotCJan 27, 2026

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  • WotCJan 27, 2026

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Donatello, the Brains and Splinter, the Mentor are your commanders, your deck may contain cards with blue and/or black in their color identity, but not cards with red, green, or white. (If Leonardo, the Balance is one of your commanders, your deck may contain cards with any color or combination of colors in their color identity, regardless of who your other commander is.)

  • WotCJan 27, 2026

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

  • WotCJan 27, 2026

    To have two commanders, both must have appropriate partner abilities as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

  • WotCJan 27, 2026

    You can have two commanders if each one has "Partner—Character select." You can't mix and match them with cards that have other partner abilities.