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Ray Fillet, Wave Warrior

tmcTeenage Mutant Ninja Turtles Eternal#14rare
{2}{U}
Treatments
Surge Foil
Market price · TCGplayer
updated 2026-06-21
Nonfoil$0.35
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Foil
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All finishes · 30d
updated 24h ago
Nonfoil$0.35 -2.8%

All Printings

1 printings across 1 sets
Printings

This is the only printing — Teenage Mutant Ninja Turtles Eternal #14.

Card details
Artist
Brian Valeza
Frame
legendary
Language
EN
Border
black
Security stamp
oval
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernNot legal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Oracle text

Legendary Creature — Fish Mutant

Flying

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever a creature you control with a counter on it deals combat damage to a player, draw a card.

P/T0/2
Abilities
FlyingEvolve
TriggeredWhenever a creature you control with a counter on it deals combat damage to a player, draw a card.
Plays as
Card DrawCombat Damage TriggerCounter PlacerToken PayoffTribal Payoff
Flavor & art
Illustrated by
Brian Valeza
Rulings
  • WotCJan 27, 2026

    If a creature enters with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.

  • WotCJan 27, 2026

    If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.

  • WotCJan 27, 2026

    If multiple creatures enter at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures you control enter, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.

  • WotCJan 27, 2026

    When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature you control enters, its toughness is greater, so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.

  • WotCJan 27, 2026

    When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.

  • WotCJan 27, 2026

    Whenever a creature you control enters check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.