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The Fire Nation Drill

{2}{B}{B}

Legendary Artifact — Vehicle

TLAAvatar: The Last Airbender#321rare
Borderless
Finishes
Nonfoil · Foil
Border
borderless
Security stamp
oval
Frame
2015
Illustrator
Ben Hill
CommanderLegalModernLegalStandardLegal
Format legality

Constructed

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyLegal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlLegal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardLegal
Trample When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Crew 2
6/3
TrampleCrew
Plays as:
ETB TriggerSpot RemovalIs Vehicle
Market · per finishtrend updated 17h ago · prices as of Oct 15, 2026
$0.23 low$0.08 gap
Foil$0.75-12.8%
$0.50 low$0.35 gap
Cheapest playable copy$0.31· across 3 printings· view the cheapest printing ›

Price history

last 30 days · set by the window above · each finish on its own scale
Nonfoil$0.58-24.7%30D
30D range$0.58to$0.80Since Oct 2025:H $25.00L $0.54
Foil$0.75-12.8%30D1.29× nonfoil
30D range$0.74to$0.86Since Nov 2025:H $6.04L $0.60

Other printings

3 totalCompare all printings
Loading other printings

Found in

3 productsRounded odds
  • Avatar The Last Airbender Collector Booster Pack

    Booster Pack · $48.41

    Nonfoil under 1%Foil under 10%
  • Avatar The Last Airbender Collector Booster Pack Minimal Packaging

    Booster Pack · $51.50

    Nonfoil under 1%Foil under 10%
  • Avatar The Last Airbender Play Booster Pack

    Booster Pack · $5.15

    Nonfoil under 1%Foil under 1%

Rulings

2 · latest Oct 2, 2025
  • WotCOct 2, 2025

    Because damage remains marked on a creature until the damage is removed as the turn ends, damage previously dealt to a creature with indestructible may cause it to be destroyed if The Fire Nation Drill's first activated ability resolves during that turn.

  • WotCOct 2, 2025

    If a permanent enters under an opponent's control with hexproof or indestructible after The Fire Nation Drill's first activated ability resolves, it won't lose that ability unless you activate The Fire Nation Drill's ability again. The same is true if an opponent's permanent gains indestructible or hexproof after The Fire Nation Drill's ability resolves.