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Tomb of Annihilation

tafrAdventures in the Forgotten Realms Tokens#22common
Treatments
Foil
Market price · TCGplayer
Nonfoil
Low Mid Buylist
Foil
Low Mid Buylist
All finishes · 30d
Insufficient data for 30d window

All Printings

2 printings across 2 sets
Printings
2 total
Adventures in the Forgotten Realms Tokens#22
2021
Forgotten Realms Oversized Cards#22
2021
Card details
Artist
Frame
2015
Language
EN
Border
black
Security stamp
Format legality
AlchemyNot legal
BrawlNot legal
CommanderNot legal
DuelNot legal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyNot legal
ModernNot legal
OathbreakerNot legal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageNot legal
Oracle text

Dungeon

Trapped Entry — Each player loses 1 life. (Leads to: Veils of Fear, Oubliette)

Veils of Fear — Each player loses 2 life unless they discard a card. (Leads to: Sandfall Cell)

Sandfall Cell — Each player loses 2 life unless they sacrifice a creature, artifact, or land of their choice. (Leads to: Cradle of the Death God)

Oubliette — Discard a card and sacrifice a creature, an artifact, and a land. (Leads to: Cradle of the Death God)

Cradle of the Death God — Create The Atropal, a legendary 4/4 black God Horror creature token with deathtouch.

Abilities
StaticTrapped Entry — Each player loses 1 life. (Leads to: Veils of Fear, Oubliette)
StaticVeils of Fear — Each player loses 2 life unless they discard a card. (Leads to: Sandfall Cell)
StaticSandfall Cell — Each player loses 2 life unless they sacrifice a creature, artifact, or land of their choice. (Leads to: Cradle of the Death God)
StaticOubliette — Discard a card and sacrifice a creature, an artifact, and a land. (Leads to: Cradle of the Death God)
StaticCradle of the Death God — Create The Atropal, a legendary 4/4 black God Horror creature token with deathtouch.
Plays as
Stax
Rulings
  • WotCJul 23, 2021

    Dungeon cards are nontraditional Magic cards that begin outside the game. They are not part of a player's deck or sideboard.

  • WotCJul 23, 2021

    Dungeon cards may be put into a player's command zone using the venture into the dungeon keyword action found on some cards from the Adventures in the Forgotten Realms set. If any other effect tries to bring a dungeon card into the game, it fails to do so.