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Mascot Interception

{3}{R}

Sorcery

STXStrixhaven: School of Mages#110uncommon
Foil

Far from the trappings of royalty, Rowan and Will found inspiration from the most popular sport on campus, Mage Tower.

Border
black
Frame
2015
Pull rate
about 1 per booster–1 in 1176
Illustrator
Bryan Sola
Found in
Strixhaven School of Mages MTGO Redemption Foil · Strixhaven School of Mages MTGO Redemption · 7 more
Printings1
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlLegal
CommanderLegal
Competitive BrawlLegal
DuelLegal
Future StandardNot legal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessLegal
Tiny LeadersNot legal
VintageLegal
This spell costs {3} less to cast if it targets a creature token. Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.

Plays as: Threaten

Market · per finishspark updated 10h ago · prices as of 2026-07-12
Nonfoil+5.3%
$0.20
$0.01 low$0.00 gap
Foil+0.0%
$0.07
$0.01 low-$0.07 gap
Cheapest playable copy$0.07· across 1 printing

Rulings

1 · latest Apr 16, 2021 · one tap opens all
  • WotCApr 16, 2021

    To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions (such as that of Mascot Interception). Mascot Interception’s mana value is always 4, no matter what the total cost to cast it was.