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Electro, Assaulting Battery

{1}{R}{R}

Legendary Creature — Human Villain

SPMMarvel's Spider-Man#260rare
Extended Art
Finishes
Nonfoil · Foil
Border
black
Security stamp
oval
Frame
2015
Pull rate
~1 in 32–64
Illustrator
Piotr Dura
Found in
Marvels Spider Man Collector Booster Pack
Printings4Combos25EDHREC rank#1,354
CommanderLegalModernLegalStandardLegal
Format legality

Constructed

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHNot legal
OathbreakerLegal
Tiny LeadersLegal

Arena

AlchemyLegal
HistoricLegal
TimelessLegal
BrawlLegal
Standard BrawlLegal
Competitive BrawlLegal
GladiatorLegal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulNot legal
Future StandardLegal
Flying You don't lose unspent red mana as steps and phases end. Whenever you cast an instant or sorcery spell, add {R}. When Electro leaves the battlefield, you may pay {X}. When you do, he deals X damage to target player.
2/3
Flying
Plays as:
Spell PayoffDamage Win
Market · per finishspark updated 1h ago · prices as of 2026-08-30
Nonfoil-9.1%
$5.68
$4.00 low$0.40 gapTCGplayer
Foil-1.0%
$6.82
$3.51 low-$0.49 gapTCGplayer
Cheapest playable copy$5.41· across 4 printings· view the cheapest printing ›

Rulings

4 · latest Sep 19, 2025
  • WotCSep 19, 2025

    Electro's last ability triggers without requiring a target. You choose the value of X as that ability resolves. If you pay the mana, a second "reflexive" ability triggers. You choose the target for that ability at that time. Players can respond to the reflexive triggered ability as normal, knowing the amount of damage that will be dealt as that ability resolves.

  • WotCSep 19, 2025

    If a red mana you add has certain restrictions or riders associated with it (for example, if it was produced by the last ability of Arena of Glory), they'll apply to that mana no matter when you spend it.

  • WotCSep 19, 2025

    Once Electro leaves the battlefield, you have until the end of the current step or phase to spend whatever red mana you have before you lose that mana as normal. There is no penalty associated with this other than the loss of the mana.

  • WotCSep 19, 2025

    You can keep unspent red mana indefinitely while Electro is under your control. That means if you add a red mana during one step or phase, you can spend it during a later step or phase, or even a later turn. You will still lose other types of unspent mana as each step and phase ends.