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Electro, Assaulting Battery

spmMarvel's Spider-Man#260rare
{1}{R}{R}
Treatments
Extended ArtFoil
Market price · TCGplayer
updated 2026-06-21
Nonfoil$5.95
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Foil$7.40
Low $5.90Mid $7.75Buylist
All finishes · 30d
updated 24h ago
Nonfoil$5.95 +14.0%
Foil$7.40 +0.3%

All Printings

3 printings across 2 sets
Card details
Artist
Piotr Dura
Frame
legendary, extendedart
Language
EN
Border
black
Security stamp
oval
Format legality
AlchemyLegal
BrawlLegal
CommanderLegal
DuelLegal
Future StandardLegal
GladiatorLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardLegal
Standard BrawlLegal
TimelessLegal
Tiny LeadersLegal
VintageLegal
Oracle text

Legendary Creature — Human Villain

Flying

You don't lose unspent red mana as steps and phases end.

Whenever you cast an instant or sorcery spell, add {R}.

When Electro leaves the battlefield, you may pay {X}. When you do, he deals X damage to target player.

P/T2/3
Abilities
Flying
StaticYou don't lose unspent red mana as steps and phases end.
TriggeredWhenever you cast an instant or sorcery spell, add {R}.
TriggeredWhen Electro leaves the battlefield, you may pay {X}. When you do, he deals X damage to target player.
Plays as
Spell PayoffDamage Win
Flavor & art
Illustrated by
Piotr Dura
Rulings
  • WotCSep 19, 2025

    Electro's last ability triggers without requiring a target. You choose the value of X as that ability resolves. If you pay the mana, a second "reflexive" ability triggers. You choose the target for that ability at that time. Players can respond to the reflexive triggered ability as normal, knowing the amount of damage that will be dealt as that ability resolves.

  • WotCSep 19, 2025

    If a red mana you add has certain restrictions or riders associated with it (for example, if it was produced by the last ability of Arena of Glory), they'll apply to that mana no matter when you spend it.

  • WotCSep 19, 2025

    Once Electro leaves the battlefield, you have until the end of the current step or phase to spend whatever red mana you have before you lose that mana as normal. There is no penalty associated with this other than the loss of the mana.

  • WotCSep 19, 2025

    You can keep unspent red mana indefinitely while Electro is under your control. That means if you add a red mana during one step or phase, you can spend it during a later step or phase, or even a later turn. You will still lose other types of unspent mana as each step and phase ends.