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Kiyomaro, First to Stand

{3}{W}{W}

Legendary Creature — Spirit

SOKSaviors of Kamigawa#18rare
Finishes
Nonfoil · Foil
Border
black
Frame
2003
Pull rate
about 1 per booster–1 in 3850
Illustrator
Kev Walker
Found in
Saviors of Kamigawa MTGO Redemption Foil · Saviors of Kamigawa MTGO Redemption · Saviors of Kamigawa Booster Pack
Printings3EDHREC rank#21,471
CommanderLegalModernLegalStandardNot legal
Format legality

Constructed

StandardNot legal
PioneerNot legal
ModernLegal
LegacyLegal
VintageLegal
PauperNot legal

Commander

CommanderLegal
Pauper CommanderNot legal
Duel CommanderLegal
PreDHLegal
OathbreakerLegal
Tiny LeadersNot legal

Arena

AlchemyNot legal
HistoricNot legal
TimelessNot legal
BrawlNot legal
Standard BrawlNot legal
Competitive BrawlNot legal
GladiatorNot legal

Other

PremodernNot legal
Old SchoolNot legal
Penny DreadfulLegal
Future StandardNot legal
Kiyomaro's power and toughness are each equal to the number of cards in your hand. As long as you have four or more cards in hand, Kiyomaro has vigilance. Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.
*/*
Plays as:
Lifegain Source
Market · per finishspark updated 12h ago · prices as of 2026-08-30
Nonfoil+2.2%
$0.46
$0.19 low$0.14 gapTCGplayer
Foil0.0%
$1.00
$2.23 low$0.63 gapTCGplayer
Cheapest playable copy$0.46· across 3 printings· you're viewing it

Rulings

3 · latest Jun 1, 2005
  • WotCJun 1, 2005

    If you have seven or more cards in hand when Kiyomaro's triggered ability goes on the stack but less than seven when the ability resolves, the ability does nothing.

  • WotCJun 1, 2005

    Kiyomaro's power and toughness don't affect whether it has vigilance or the life-gain ability.

  • WotCJun 1, 2005

    Losing vigilance after attackers are declared doesn't cause Kiyomaro to tap.