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Breakneck Rider

{1}{R}{R}

Creature — Human Scout Werewolf

SOIShadows over Innistrad#147uncommon
Foil
Breakneck Rider shown

Only the most skillful riders brave the Breakneck Ride through Kessig.

Border
black
Frame
2015
Pull rate
about 1 per booster–1 in 1778
Illustrator
Victor Adame Minguez
Found in
Shadows over Innistrad MTGO Redemption · Shadows over Innistrad MTGO Redemption Foil · Shadows over Innistrad Booster Pack
Printings1
CommanderLegalModernLegalStandardNot legal
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
Competitive BrawlNot legal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerLegal
PreDHNot legal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersLegal
VintageLegal
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
3/3

Plays as: Anthem · Combat Win

Market · per finishspark updated 13h ago · prices as of 2026-07-12
Nonfoil+0.0%
$0.23
$0.08 low$0.05 gap
Foil+0.0%
$1.25
$1.06 low-$0.52 gap
Cheapest playable copy$0.23· across 1 printing

Rulings

2 · latest Apr 8, 2016 · one tap opens all
  • WotCApr 8, 2016

    The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.

  • WotCApr 8, 2016

    To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.