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Karn Liberated

slpSecret Lair Promo#36mythic
{7}
Treatments
BorderlessFull ArtFoil
Market price · TCGplayer
updated 2026-06-21
Nonfoil$149.00
Low $130.00Mid $152.11Buylist
Foil$780.00
Low $699.99Mid $775.54Buylist
All finishes · 30d
updated 23h ago
Nonfoil$149.00 -5.2%
Foil$780.00 0.0%
Card details
Artist
Kieran Yanner
Frame
2015
Language
EN
Border
borderless
Security stamp
oval
Format legality
AlchemyNot legal
BrawlNot legal
CommanderLegal
DuelLegal
Future StandardNot legal
GladiatorNot legal
HistoricNot legal
LegacyLegal
ModernLegal
OathbreakerLegal
Old SchoolNot legal
PauperNot legal
Pauper CommanderNot legal
PennyNot legal
PioneerNot legal
PreDHLegal
PremodernNot legal
StandardNot legal
Standard BrawlNot legal
TimelessNot legal
Tiny LeadersNot legal
VintageLegal
Oracle text

Legendary Planeswalker — Karn

+4: Target player exiles a card from their hand.

−3: Exile target permanent.

−14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn. Then put those cards onto the battlefield under your control.

Loyalty6
Abilities
Loyalty+4: Target player exiles a card from their hand.
Loyalty−3: Exile target permanent.
Loyalty−14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn. Then put those cards onto the battlefield under your control.
Plays as
Exile RemovalPlaneswalker Removal
Flavor & art
Illustrated by
Kieran Yanner
Rulings
  • WotCAug 7, 2020

    A game that restarts immediately ends the preceding game. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn's ability.

  • WotCAug 7, 2020

    After the pregame procedure is complete but before the new game's first turn, Karn's ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.

  • WotCAug 7, 2020

    Any permanents put onto the battlefield with Karn's ability that entered the battlefield tapped will untap during their controller's first untap step.

  • WotCAug 7, 2020

    If a player leaves the game, all cards that player owns leave as well. If you leave the game, the permanents you control from Karn's ability are exiled.

  • WotCAug 7, 2020

    In a Commander game, each player puts their commander into the command zone before shuffling their deck, unless it was exiled with Karn. In that case, the commander remains in exile and will be put onto the battlefield when Karn's ability finishes resolving.

  • WotCAug 7, 2020

    In a multiplayer game, any player who left the game before it was restarted with Karn's ability won't be involved in the new game.

  • WotCAug 7, 2020

    Karn's first and third abilities are linked. Similarly, Karn's second and third abilities are linked. Only non-Aura permanent cards exiled by either of Karn's first two abilities will remain in exile when the game restarts.

  • WotCAug 7, 2020

    No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can't gain life doesn't carry over to the new game.

  • WotCAug 7, 2020

    Permanents put onto the battlefield due to Karn's ability will have been under the starting controller's control continuously since the beginning of that player's first turn. Creatures among them can attack and their activated abilities with {T} in the cost can be activated.

  • WotCAug 7, 2020

    Players can't move cards between their deck and sideboard before the new game.

  • WotCAug 7, 2020

    Players won't have any counters or emblems they had in the original game.

  • WotCAug 7, 2020

    The number of times a player has cast their commander from the command zone resets to zero. The amount of combat damage dealt to players by each commander is reset to 0.

  • WotCAug 7, 2020

    The player who controlled the ability that restarted the game is the starting player in the new game. The new game starts like a game normally does: Each player shuffles their deck (except the cards left in exile by Karn's ability). Each player's life total becomes 20 (or the starting life total for whatever format you're playing). Players draw a hand of seven cards. Players may take mulligans. Players may take actions based on cards in their opening hands, such as those of Leylines.